1. Problem Context
As the Product Manager for a popular online multiplayer game, I analyzed a decline in player retention over the past six months.
The game:
- Has a vibrant community
- Offers frequent in-game events and rewards
- Follows a free-to-play model with in-game purchases
- Primarily serves users aged 18–35
Despite this:
- Players are churning after a few weeks of gameplay
- Early engagement remains relatively strong
Indicative trends (assumed for analysis):
- D7 retention: ~45% → ~42% (stable)
- D30 retention: ~28% → ~18% (declining)
- Churn concentrated in Week 2–4
Available inputs:
- User analytics (retention, engagement, progression)
- In-game behavior data
- Community/forum feedback
2. Approach
I approached this using a combination of lifecycle analysis, feature decomposition, and cohort-based reasoning.